The core gameplay works already (but still has bugs), so I was thinking about an open alpha testing. Since it's far from complete, I would like to ask only developers and brave souls to try it (seriously). The main goals are: - test that the game works on various platforms - test if there's significant lag - test if there are game-crashing bugs - test if it's more fun than poking a monkey with a stick I'd prefer: - video recordings of the gameplay, the best would be to see all player's screen - on crashes, detailed description (or a core dump) on what happened Right now, - the game is playable (yes, really!) - sometimes stuff become out of sync - the multiplayer menu is incomplete and full of placeholders, but can launch a simple game If you're interested, I'm usually available on IRC, mostly afternoon (GMT+2).
To get the latest Windows version:
a) Build it yourself (recommended): source
b) Use one of the AppVeyor builds (may not work)
To get the latest Linux/*nix version:
The smw-server is a mathchmaking/lobby server, its only task is to manage game rooms. Since the game has no direct connect mode yet, you'll need to join to a lobby server first. Note that no gameplay data goes through the lobby server, and a lobby server can host multiple rooms and can handle many players. To allow connection to a lobby server, you have to properly set up your ports (see Tech info). THIS IS IMPORTANT. Then, you can join by adding the IP